Testing social theories in computer-mediated communication through gaming and simulation

نویسندگان

  • Avi Noy
  • Daphne R. Raban
  • Gilad Ravid
چکیده

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

L2 Learners’ Enhanced Pragmatic Comprehension of Implicatures via Computer-Mediated Communication and Social Media Networks

Second or foreign language (L2) learners’ development of interlanguage pragmatic (ILP) competence to understand and properly interpret utterances under certain social and cultural circumstances plays a pivotal role in the achievement of communicative competence. The current study was designed to explore the effects of synchronous computer-mediated communication (SCMC) and asynchronous com...

متن کامل

Learning Pragmatics through Computer-Mediated Communication in Taiwan

This study investigated the effectiveness of explicit pragmatic instruction on the acquisition of requests by college-level English as Foreign Language (EFL) learners in Taiwan. The goal was to determine first whether the use of explicit pragmatic instruction had a positive effect on EFL learners’ pragmatic competence. Second, the relative effectiveness of presenting pragmatics through two deli...

متن کامل

Public Displays of Play: Studying Online Games in Physical Settings

As research on virtual worlds gains increasing attention in educational, commercial, and military domains, a consideration of how player populations are ‘reassembled’ through social scientific data is a timely matter for communication scholars. This paper describes a large-scale study of virtual worlds in which participants were recruited at public gaming events, as opposed to through online me...

متن کامل

Can You Hear Me Now? The Impact of Voice in an Online Gaming Community

This paper reports the results of a controlled field experiment in which voice communication was introduced into an existing online community (online gaming guilds within the popular game ‘‘World of Warcraft’’), comparing a mix of voice and text with text only. Quantitative results suggest increases in liking and trust due to the addition of voice, as well as insulation from unexpected negative...

متن کامل

Gender and Computer-Mediated Communication: Emoticons in a Digital Forum in Persian

This study aimed to gain an insight into whether computer-mediated communication (CMC) in the form of a digital forum can reflect gendered discursive practices. A great deal of research has now established that computer-mediated interactions embody gendered differences in the use of emoticons, but few studies have examined the potential effect of the gender of the emoticon-receiver on the frequ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2006